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Visuals
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[Player Visuals]
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Skeleton
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Box (2D/2.5D/3D)
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2D Corner box
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3D Wireframe hitbox
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Health Bar
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Player Name (Shows anonymized names aswell)
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Weapon
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Agent Icon
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Head Circle
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Bone Joints
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[Vischeck]
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Raytrace vischeck with full map parsing
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Raytracing is used against the following geometry
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Map geometry
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Smokes
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Iso Shield
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Viper wall
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Sage wall
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Any curved wall (phoenix/harbour etc)
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[Other Visuals]
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Spike timer
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Spike percentage defuse
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Trap ESP
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Overlay minimap radar
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Snaplines
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FOV Circle
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Customizable toggle key
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Performance overlay
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Show trajectory simulation (up to 3 bounce levels)
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Aim point solver (Can ping anywhere on map and it will show where to throw lineup)
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Aimbot
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X/Y Min/Max variable smoothing
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Customizable hot keys
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Customizable toggle key
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X only mode
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Always on mode
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Customizable weapon groups / per weapon settings
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Magnet / Trigger
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Weapon chamber state check
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Velocity check
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Raytrace based triggerbot
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Customizable Min/Max smoothing
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Customizabnle hold key
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Customizable weapon groups / per weapon settings
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Radar
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Player name
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Player rank
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Player account level
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TRN link
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Direction vector
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Current weapon
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Defuse progress + timer
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Shareable web radar (Can be shared by simply copying the dashboard link and sharing)
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Configs
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Customizable cloud configs
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Ability to import configs made by other users
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Mouse Device Support
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Key masking (X5/X6)
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Option to pull key state from mouse device
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Support for Macku, Ferrum, KmboxNet