Product Images
Rust Vex DMA
- Instant Delivery
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Undetected
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General
- Barricade + high external wall vischeck (raycast)
- Optimized for high performance, even on low-end DMA cards (300+ FPS overlay; no tearing, lag, or stuttering)
- Font selection and font size with clear, anti-aliased rendering (no blurry edges)
- Custom icons for ESP (loot, deployables, animals, resources) to reduce text clutter
- Display selection for overlay window
- Proper movement and bullet prediction
- Config system: Save, Save As, Load
- Performance monitor (FPS, latency, etc.)
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Player ESP
- Name
- Distance
- Active item
- Inventory belt
- Skeleton (customizable thickness, opacity, and color for states like dead/sleeping/team)
- Render distance
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NPC ESP
- Name
- Distance
- Active item
- Inventory belt
- Skeleton (thickness, opacity, color)
- Render distance
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Animal ESP
- Icons for bear, wolf, stag, etc.
- Render distance
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Resource ESP
- Icons for nodes, collectables, etc
- Render distance
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Deployable ESP
- Icons for traps, boxes, bags, etc.
- Render distance
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Lootable ESP
- Icons for crates, barrels, etc.
- Render distance
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Vehicle ESP
- Text/icons for Bradley APC, Patrol Helicopter, Motorbike, etc.
- Render distance
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Dropped Item ESP
- Text and distance
- Item filter
- Render distance
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Misc ESP
- FOV Circle (color, thickness)
- Target line (color, thickness)
- Crosshair (custom color)
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Aimbot
- No memory writing (requires mouse simulation device)
- Per-weapon configuration
- FOV control (base, zoom factor, distance scale)
- Bone and target selection
- Smooth factor
- Min/Max step
- Min/Max distance
- Recoil Control System (X/Y compensation)
- Prediction
- Ignore knocked/downed players
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Triggerbot
- No memory writing (requires mouse simulation device)
- Per-weapon configuration
- FOV control (base, zoom factor, distance scale)
- Hitbox selection and size
- Target selection
- Prediction
- Min/Max distance
- Ignore knocked/downed players
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RCS
- Per-weapon configuration
- X/Y recoil compensation
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Web Radar
- World map import
- Server port selection
- Update frequency configuration
- Shareable link (no port forwarding required)
- Player/NPC arrows
- Free look mode
- Hover for inventory/details
- Zoom and UI scaling
- Follow reference player
- Separate player/NPC settings
- Every entity from ESP can be individually enabled/disabled with a custom color set
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Projectiles
- Magic bullets (hit radius)
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Chams
- Material selection for NPCs and Players
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Misc
- Bright Night (light intensity, ambient multiplier)
- Bright Cave (ambient multiplier)
- Aimcone reduction (spread for all weapons other than shotguns)
- Sway reduction
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Keybinds
- Assign any keyboard key
- Mode (toggle/hold)
- Custom key names
- Assign actions: Load config, toggle visuals, aimbot, triggerbot, etc.
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Device Support
- KmBox NET
- KmBox Pro
- Makcu
- Ferrum
- Arduino
