Xero Posted April 30 Posted April 30 Optimizations to entity parsing Reverted some changes to entity list for increased stability in finding Local player Added HID Max input limits (under Menu - > HID - > Clamp Max Movement Added a configurable for the aimbot to ignore a ulting (self-reviving) clove Fixed a crash on startup when resorting to a fallback Increased stability when reading the map geometry (for visible check) to prevent data corruption Enabled smoke vischeck on CN Val(i'll take a look at the encryption today, its not updated yet)
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