Optimizations to entity parsing
Reverted some changes to entity list for increased stability in finding Local player
Added HID Max input limits (under Menu - > HID - > Clamp Max Movement
Added a configurable for the aimbot to ignore a ulting (self-reviving) clove
Fixed a crash on startup when resorting to a fallback
Increased stability when reading the map geometry (for visible check) to prevent data corruption
Enabled smoke vischeck on CN Val(i'll take a look at the encryption today, its not updated yet)